One of the things I enjoy most about creating a campaign is drawing maps. Back in the day it was of course done with pen and paper, but lately I've been experimenting with doing it digitally, which has a lot of advantages and very few draw-backs. It is a lot easier to edit digital maps and with the use of layers, you can very easily use the same map file for both DMs and players. Just make sure to have all the DM information in layers that can be turned off and on as needed. The only draw-back I can think of, is that sketching comes more natural with pen and paper (at least to me). I have borrowed a Wacom pen and tablet from a friend (I really need one of those for myself), which makes a lot of difference, but I am still not quite used to using it yet.
Showing posts with label Geography. Show all posts
Showing posts with label Geography. Show all posts
Sunday, October 12, 2014
Thursday, October 9, 2014
The World of Taemmaril
I have only just begun creating my campaign, but here are some of the details I have worked out so far (some of them might of course change, as I get new ideas).
The campaign world is called Taemmaril and is a fairly standard Earth-sized planet, with three known moons, one of which is too small to be visible with the naked eye. The players' starting point is a small town called Silvershore, which is situated on the northern coast of the Great Bay (see the attached map above).
The campaign world is called Taemmaril and is a fairly standard Earth-sized planet, with three known moons, one of which is too small to be visible with the naked eye. The players' starting point is a small town called Silvershore, which is situated on the northern coast of the Great Bay (see the attached map above).
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